Then of course, the Wii came out (and my mom caved to my little sister- tooootally fair). The Wii is now the 'fit and active' video game. Motion is a part of the game, there are even Wiis in nursing home because they force residents to get up and move without forcing them to be too strained. Motion is the new revolution in the world of gaming.

The gaming world is based on a life of fantasy. As this picture shows, gamers are living almost in an alternate universe. They are living a life vicariously through the world of their idols. Other brands are picking up this idea. The world of gaming is moving away from remotes; the less buttons the better. Video games now allow people to move and dance with direction without actually having to learn the skills. It gives people the avenue to be anything they want, occupy any position in life without taking the effort of attaining the actual knowledge. This follows the trend of society today. Admissions are asking college applicants to be everything. In order to go 'anywhere' a student must have the grades, the extracurricular activities, the athletics and the religious activities. In a world where people are forced to be everything, video games allow society a world where they can be everything without trying.
Seth Schiesel compares button-less video games to an art form. This same expressiveness is the freedom discussed earlier. There is a wide barrage of motion sensitive video games today. Microsoft and Playstation are getting in on the action. These new games are redefining what it means to play a video game. Now they are no longer video games that create a world simply of the virtual, it could be considered a virtual reality with more emphasis on the reality. Now gamers won't be couch potatoes, they will be up and moving. This is probably a step in the right direction for one of the most obese nations in the world. If we can't beat those games, we'll join 'em.
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